Engels | 14-04-2023 | 302 pages
9789492051943
Paperback / softback
€ 32,00
Toevoegen aan winkelwagenBestelbaar
The transformation of a physical desktop into a digital world by using projective texturing to create a dataset of 3D objects.
During the pandemic, Sheung Yiu (HK/FI) started digitising everything on his desk at home. He created 3D models of 81 objects and added texture details using a computer graphic technique known as projective texturing. This transformed his physical desktop into a three-dimensional digital world. The digitisation of his desktop produced a dataset of digital objects that became an archaeological site of his everyday life. Everything Is a Projection explores one of the visual systems that form the backbone of virtual reality and gaming, and exposes the inner mechanisms of computer graphics that increasingly shape our world. The book combines a vast collection of various maps and 3D objects, and includes an interview with Jaakko Lehtinen, head researcher at NVIDIA.
During the pandemic, Sheung Yiu (HK/FI) started digitising everything on his desk at home. He created 3D models of 81 objects and added texture details using a computer graphic technique known as projective texturing. This transformed his physical desktop into a three-dimensional digital world. The digitisation of his desktop produced a dataset of digital objects that became an archaeological site of his everyday life. Everything Is a Projection explores one of the visual systems that form the backbone of virtual reality and gaming, and exposes the inner mechanisms of computer graphics that increasingly shape our world. The book combines a vast collection of various maps and 3D objects, and includes an interview with Jaakko Lehtinen, head researcher at NVIDIA.
During the pandemic, Sheung Yiu (HK/FI) started digitising everything on his desk at home. He created 3D models of 81 objects and added texture details using a computer graphic technique known as projective texturing. This transformed his physical desktop into a three-dimensional digital world. The digitisation of his desktop produced a dataset of digital objects that became an archaeological site of his everyday life. Everything Is a Projection explores one of the visual systems that form the backbone of virtual reality and gaming, and exposes the inner mechanisms of computer graphics that increasingly shape our world. The book combines a vast collection of various maps and 3D objects, and includes an interview with Jaakko Lehtinen, head researcher at NVIDIA.
EAN : | 9789492051943 |
Uitgever : | Idea Books B.V. |
Publicatiedatum : | 14-04-2023 |
Formaat : | Paperback / softback |
Taal : | Engels |
Hoogte : | 242 mm |
Breedte : | 172 mm |
Dikte : | 21 mm |
Gewicht : | 593 gr |
Voorraad : | Bestelbaar |
Aantal bladzijden : | 302 |
Trefwoorden : | computergrafiek |