Animation maths

Ivo De Pauw-Bieke Masselis


Engels | 30-06-2021 | 399 pagina's

9789401474955

Paperback / softback


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Tekst achterflap

Animation Maths opens with arithmetic, solving systems and trigonometry fundamentals, which are necessarily refreshed. It then guides us through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free, without violating their true nature, and have been selected to add efficiency to your games and animations.

In addition to programmable kinematics, Animation Maths offers collision detection, and the parametric equations of lines and planes in 3D, both for programming purposes and to reveal the inner workings of beziers. Matrices are covered in great detail, including their overwhelming gallery of applications amongst which all transformations, scene graph designs and view transformations are outtakes of the generic graphic pipeline. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.

Beschrijving

Animation Maths opens with arithmetic, solving systems and trigonometry fundamentals, which are necessarily refreshed. It then guides us through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free, without violating their true nature, and have been selected to add efficiency to your games and animations.

In addition to programmable kinematics, Animation Maths offers collision detection, and the parametric equations of lines and planes in 3D, both for programming purposes and to reveal the inner workings of beziers. Matrices are covered in great detail, including their overwhelming gallery of applications amongst which all transformations, scene graph designs and view transformations are outtakes of the generic graphic pipeline. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.

Slogan/Promotie

This book offers the maths required to enable successful mastery of all professional content for animation programming

Details

EAN :9789401474955
Auteur: 
Uitgever :Uitgeverij Lannoo
Publicatie datum :  30-06-2021
Uitvoering :Paperback / softback
Taal/Talen : Engels
Hoogte :245 mm
Breedte :175 mm
Dikte :30 mm
Gewicht :871 gr
Status : Bestelbaar
Aantal pagina's :399
Reeks :  Campus handbook
Keywords :  wiskunde;computeranimatie