Games, Design and Play

Macklin Colleen-Sharp John


Engels | 28-06-2016 | 288 pagina's

9780134392073

Paperback / softback


55,95

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Tekst achterflap

Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks readers through every step, and provides a complete toolkit for creating compelling game experiences. Part I introduces the key concepts, terminology and principles of game design. Step by step, the authors lay a strong foundation for exploring the broader expressive potential of games, and helping readers learn to think like a game designer. Each chapter is accompanied by play and design exercises to help put its key concepts into action. In Part II, Macklin and Sharp turn to the practice of videogame design, introducing a powerful four-step iterative process: conceptualize, prototype, playtest, evaluate. For each step, Macklin and Sharp illustrate successive loops through this iterative cycle, from idea to finished game. Readers will construct the game they've designed using the open source tool "Processing" - designed specifically to help non-programmers write code.

Beschrijving

Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks readers through every step, and provides a complete toolkit for creating compelling game experiences. Part I introduces the key concepts, terminology and principles of game design. Step by step, the authors lay a strong foundation for exploring the broader expressive potential of games, and helping readers learn to think like a game designer. Each chapter is accompanied by play and design exercises to help put its key concepts into action. In Part II, Macklin and Sharp turn to the practice of videogame design, introducing a powerful four-step iterative process: conceptualize, prototype, playtest, evaluate. For each step, Macklin and Sharp illustrate successive loops through this iterative cycle, from idea to finished game. Readers will construct the game they've designed using the open source tool "Processing" - designed specifically to help non-programmers write code.

Details

EAN :9780134392073
Auteur : 
Uitgever :Financial Times Prentice Hall
Publicatie datum :  28-06-2016
Uitvoering :Paperback / softback
Taal/Talen : Engels
Hoogte :229 mm
Breedte :178 mm
Dikte :28 mm
Gewicht :650 gr
Status :Te bestellen
Aantal pagina's :288
Reeks :  Game Design